Pretty decent work here.
The gameplay isn't anything new or exciting, but the story keeps you going. The dialogue isn't too stale or corny, but it does have it's dull moments that make you roll your eyes. There are times where the characters just feel like they're talking -too- much.
My only major complaint though is the size of the conversation window compared to the character sprites.
The window is very wide and having the conversation participants at either end of it makes it a chore to read the text and check on either side of the window to see who's talking and what their expression is.
Other than that, good stuff.
It's nice to see someone focusing on a good story rather innovative gameplay or mind-blowing graphics for a change.
Again, this feels like it was made for a younger generation.
Like, much younger, around 14 years old and under.
It's sadly not something most of the older generation of gamers that lurks on Newgrounds will appreciate.
The story is very simple, not much thought or effort put into it, as it mostly feels like you just Frankenstein'd elements from various other game or tv series and slapped 'em all together (Dragonball, Gradius, Megaman, etc.).
The graphics are, once again, nothing to write home about. They're functional, but not very appealing. The heroine is... not very attractive, spending more time on her looks would have definitely increased your scores. Yes, the enemies are plentiful, but they're all a clusterfuck of geometric shapes filled with gradients. Again, the lack of thought or effort put into them is glaring.
The music, I have nothing to say against for the most part, mostly because it's thankfully the only aspect of the game you didn't create or contribute to.
Voices are... well, they're crisp and clean, but the script is still too tired and generic. The VAs sound like they're dubbing a pokémon episode.
Gameplay is not too bad, but definitely not the best. Everyone's been asking why Z and X and well, seems pretty obvious to me that it's because on most SNES and GBA emulators, the A and B buttons are set by default to X and Z respectively. To anyone who's never played games on an emulator before, these settings obviously won't feel very intuitive or logical.
All in all, another rushed chapter in the hunter series, which is really sad. You've got the drive to make a game, somthing that most people lack, but you just don't seem to have the desire to improve yourself. You've ignored all constructive reviews and only acknowledged the bug reports/e-peen strokes.
I doubt anyone would have complained if you'd have found someone more talented to take care of of the game's graphics halfway through the chapters.
Sometimes you need to put public appeal above "series consistency".
I'm not expecting anything new from the final Hunter installment.
Best of luck on future projects.
This one is actually a little more bearable.
I'll be honest though, I still think this series could use a massive graphical overhaul. Yes, this does feel like an old school megaman game, but that's the problem:
It feels rushed. Megaman games were on smaller screens, which allowed for less detail, but you could feel there was genuine effort and thought put into enemy and level design.
I mean yes, Hunters: Relic of Stars has "thousands" of new sprites even though it's main ones are ripped from an '05 movie for "continuity", but they all look like they were made in five minutes... It's like you slapped a bunch of simple shapes together, filled them with gradients and voila. Maybe consider finding someone who can make your game seem a little more... modern? I find it hard to believe no one would have offered yet.
Just a suggestion, though.
Music was actually rather fitting, no complaints there. The controls are still a little...I dunno, iffy, but I'll blame my own sub-par reflexes when it comes to harmoniously synchronising shooting and avoiding while aiming accurately.
I still find the cutscenes, along with the script, incredibly cliché for the times, where the dialogue has me scrambling for a Skip button. There are also a lot of things that aren't really explained to people who haven't bothered making a background check on your series.
Why is there a ninja in the forest...?
And why is he so mellow...?
To each his own, I suppose.
This probably appeals to a younger generation, where the challenge is definitely present and the story is simple and easy to follow, even if there are a few logical discrepancies.
All in all, not my bag. I need a solid story and graphics that don't feel like placeholders. But apparently it's good enough to make frontpage, so I guess my tastes are wonky... >.>
I thought the dragon looked familiar, now I know from where.
Seriously, man? Your art style has not changed AT ALL in 6 years...?
The character art, vehicle art... everything is just copy-pasted from your old 2005 submission.
Now I'm even further disappointed at how rushed this whole "game" series is, graphically speaking. You're basically recycling sub-par sprites that were made 6 years ago with absolutely zero modifications or updates.
As has been mentionned previously, the story is incredibly cliché to the point where it almost makes me cringe.
The voice actors are trying way too hard to get into character, they end up sounding like amateurs and the script they're forced to read, filled with every overused line pulled from every animé ever made, further contributes to the impression that they're dubbing for a sub-par studio on minimum wage salaries.
I mean come on.
This might've passed off as "good" in 2005, but considering how much flash has evolved and the amount of tools now at your disposal, you could have done much, much better than this.
Another reviewer mentionned you should stop this project as he believes it's going nowhere. I won't go so far as to tell you to stop the project, but its graphics and story definitely need an overhaul. Like, Badly.
With all the cartoons and animé and games that have come out since 2005, boasting increasingly complex and riveting plots complete with gorgeous graphics, this series just doesn't cut it.
There are a lot of reviews here that give negative, but constructive, reviews.
They're not trolls, they're just honest.
I'll give you four stars for effort, but you need to stop ignoring said reviews and reconsider your strategy.
Falls short for me.
I consider my ADD to be a fairly reliable barometer when it comes to grading games, and I lost interest in this "epic series" after finding the red ship.
The premise is... "cliché" isn't quite the word I'm looking for, maybe predictable? Overused?
The fact that I'm not a terribly big fan of Rina-chan probably makes me biased. I'm not saying she's a bad VA, I'm just saying I don't think her elocution fit the player character very well.
The music is repetitive and further adds to the monotony and staleness of the gameplay.
As for the graphics, I understand that eye-candy isn't everything, but it shouldn't be neglected altogether, either. This game feels like it was rushed, visually, and didn't particularly appeal to me. I was hoping the story would make up for it, but it was a letdown in that department as well.
The first few minutes is where you really have to hook your gamers, and this just didn't cut it for me, sorry. Points for the map and small tutorial, but it's really nothing ground-breaking or innovative, It feels like a simplified map from a handheld castlevania game.
The biggest thing I would say to work on is appeal. The lack of graphics, the tiresome dialogue and repetitive music killed it for me.
Amazing job with this!
The style was definitely refreshing, the animation nice and fluid, a few humorous parts here and there (the bird bot looking at the screen in confusion as we shake our herobot free of it's grasp!), and all around cute!
You'd think there'd be more... "decay" though after ten thousand years of complete inactivity in a robot city...
As Pokey321 has mentionned though, way too short!
Want to see more of Melissa?
Well, you get to!
Because, lucky for you, Melissa is SOMEONE ELSE'S CHARACTER, YAY! :D
This art is, from lack of a better word seeing how he doesn't give credit anywhere, stolen.
"Melissa" is one of the women featured in Milk Junkies 3 :
Storyline is kind iffy, grammar is horrible as usual, you really need a proofreader...
The choices are far too simplistic and... well, the art isn't yours.
That's a big no-no in my book.
You get three points for the mushroom kingdom joke, but that's probably not yours either...
Well, I mean, what's the point...
It's not even your art?
And I don't see you mention the source anywhere in your description, so...
As much as I hate being the ass of the situation (no pun intended), this unfortunately needs to be brought up.
The source for this game's pics:
For the rest, the grammar is horrible, the choices are way to obvious...
...and the grammar is horrible.
I suggest getting someone fluent in english to proofread your work before submitting it :D
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